The question is whether or not it is necessary or even beneficial for children to learn how to use technology in such an in-depth manner. After all, isn’t technology only a distraction to more traditional avenues of study, such as music, sports, and academics? There have also been many studies on the negative effects of early exposure to technology and its effect on the development of children, and its addictive effects – all of which have led to a negative stigma for the time that children may spend on the computer.

However, there have been many studies that demonstrate the benefits of gaming, including better problem solving, faster reflexes, decisiveness, and empathy. “KnowRe” is a math program that uses a game-like platform to engage students in learning math. (Bhaskar) Educational programs such as “KnowRe” have been shown to better inspire students in traditional subjects, and motivate them to seek out learning for themselves. Essentially, teaching methods that use technology engage students across different learning styles, which helps them consolidate information more effectively.

Furthermore, our world is becoming increasingly reliant on the digital plane, and individuals that have a detailed understanding of how to use, fix, and develop programs to operate machines and systems. As Professor Mark Brown puts it:

“In less than a decade people have become accustomed to downloading their music from the web, reading electronic books from Kindle and iPad-like devices, and accessing the latest news and events through online sources… If our children are to take full advantage of the potential benefits offered by new forms of digital learning, then access to appropriate technology is essential”

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Not only is access to technology essential, but also the knowledge of how it works and how to make it better is essential for the future development of children in order to give them a head start in our digitalized world. At Under the GUI, we understand the need to engage our students in a form of learning that motivates them to want to grow and to be able to steer that growth in a meaningful way. Students learn to code by making their own games – stimulating creativity and interest in the process. By learning how to code their own games, students are shown how to logically dissect a problem and to patiently try out all avenues in order to troubleshoot bugs; All of which begins with the guidance of a teacher, but eventually develops into independently finding their own solutions. The Under the GUI ideology of helping students develop a self-driven passion for learning about technology prepares the student for the future with skills that will aid them not only in the professional world but also in their personal lives as well.

Related Articles:
Interesting and Unique Ways to Use KnowRe in the Classroom (phys.org)
Technology essential to children’s success, professor says (Bhaskar)

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